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Pokemon Auto Chess Synergy System Guide (Part 2): Common Signals and Team-Building Tips
For many new players, one of the first big questions is: Which synergy should I go for, and what kind of team should I build?
@AppleJuice has put together a handy chart as a reference for beginners. When you notice certain “signals” — whether it’s from Pokémon units or items — that’s often a good time to consider leaning into the related synergy or composition. Still, remember that Pokémon Auto Chess has far more depth than what any chart can cover. As the game updates, some details may change, so take this as guidance rather than absolute truth.
The idea behind this chart is simply to give newcomers a head start: a quick way to understand the synergy system and get into the rhythm of the game. It’s not a set of hard rules — Pokémon Auto Chess isn’t a black-and-white kind of game. As you grow more comfortable, you’ll discover your own strategies and team-building styles.
Alright, enough talk — let’s get into the chart.
Synergy/Composition | Unit Signal | Item Signal |
---|---|---|
Normal (Loudred) | Early Pidgeotto to hold items for Loudred, want 3-5 Normal units early game to curve into Loudred, Spinda is the GOAT unique for normal, might pivot mid game for a random Spinda, also consider Audino as a pivot piece now | Pokenomicon + PP items |
Grass/Flora | Leafeon is amazing early and lets you hit deeper Flora in early game | Early Leaf Stone |
Fire | Any 4 Fire Units going into T4 are capable of snowballing the early game | ATK Speed items are generically good, Amulet Coin for snowballing money |
Ground | Any 4 Ground Units going into T4 are capable of snowballing the early game, Diglett is GOAT early add | Tank/Bruiser items |
Poison | Any 5 Poison units on T6 are capable of snowballing the early game | |
Fighting | Chimchar and/or Buneary region | |
Rock+Ice | Cloyster needs to be added | 1-2 Ice Stones |
RockDark(Tyranitar) | Early Larvitar/Pupitar, Scyther or Lunatone on T10 | excess crit items |
A-Raichu Fairy/Psy/Elec3 | Opening Region is Psychic and uncontested Pichu | |
Wild or Wild/Dark3 | 1-2 Wild units on opening PvE, hold them on bench and naturally hit Wild uncommons with 1-2 evolutions, Wild or Dark opening region | ATK Speed / ATK / Crit items, one Dusk Stone is usually good |
Water/Psy | Psyduck/Staryu adds, might still be pivotable if you get Bruxish | Water Stones and Dawn Stones |
BugFlying Reroll | Uncontested Weedle and Caterpie, always consider this as an option if I see Venonat/Yanma added in early game, hope for Nincada later | |
Steel 8 | Klefki or Gimmighoul on T10 Portal | Metal Coat on Arti 2 or 4 |
Artificial | Arti Uncommon or Rare added, especially if I get to add it, anything to get Arti activated by Gyarados | I see good Arti items at Arti 2 or 4 (go read the Arti Synergy Page) |
Dragon | Early Charmeleon+Seadra+Shelgon, any Dragon Unique | |
Field | Early Wartortle to hold carry items, or pivot into if good addpicks like Thievul/Mienshao/Floatzel/Rapidas h | |
Elec/Field | Lots of Field addpicks, Thunder Stone Snivy Hatch | Thunder Stones |
Fire/Field | Growlithe/Ponyta added, Heatmor T10, Scorbunny Hatch | Fire Stones |
Sound | Abundance of Flabebe, Chingling or Chatot on T10, Sound Hatch unit, Wailmer is added | Pokenomicon + PP items |
Cosmog | Cosmog |
That concludes the introduction to "Synergy Signals." I hope it helps you get started more quickly in practice and find the team compositions that suit your playstyle. Remember, this chart is just a starting point—the real fun comes from experimenting, exploring, and gradually developing your own strategies.
If you haven’t read the first article in the series yet, I highly recommend starting with:
Pokemon Auto Chess Synergy System Guide (Part 1): Beginner's Guide and Race Recommendations
There, you’ll learn the basic framework of the synergy system, as well as recommended races and playstyles, giving you a solid foundation for getting started.
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