Pokemon Auto Chess Synergy System Guide (Part 3): Normal Composition Breakdown

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Pokemon Auto Chess Synergy System Guide (Part 3): Normal Composition Breakdown

This is the third entry in the Synergy System Guide series.
In this part, we’ll take a deep dive into one of the simplest yet most reliable synergies — Normal.
Understanding how this synergy functions, the key signals, and how to build around it will help you transition smoothly from beginner to advanced play.


I. Core Traits and General Strategy

Normal is a straightforward yet solid synergy that rewards good positioning and scaling.
Make sure your units are placed adjacent to each other to maximize the shielding effect.
In Pokémon Auto Chess, “adjacent” means the 8 tiles surrounding a unit — hence, a typical formation for Level 9 Normal comps is a 3x3 box.

If you can grab a Wild/Normal unit during the opening PvE round, the early game will be much smoother and will naturally curve into a strong late game.
The most basic win condition of Normal comps revolves around Loudred + Pokenomicon (The Pokémon Book) — Loudred’s Uproar triggers the item’s effect on every enemy.
This is one of the few cases where I’d recommend prioritizing items before committing to the comp.


II. Early Game

You can be competitive with a simple Normal 3, or push for an early Normal 5 if you level quickly.
If you find Pidgeotto or Herdier, and a few Normal uncommons, you can comfortably play this board early on.

  • Pidgeotto – Great early item holder for both AD and AP paths.
  • Herdier / Lickitung – Reliable frontline bruisers.
  • Jigglypuff – Always worth holding for the classic Normal/Sound transition later on.

If you pick up several Loudred items early, Pidgeotto can use them temporarily thanks to its potential AoE attacks.
Another hidden variant involves Diglett — if it’s available, you can flex into 1–3 Ground units, forming a hybrid Normal/Ground curve.
Sandshrew is also happy to hold your defensive items and benefits from overlapping traits.

Lopunny is no longer an ultra powerhouse, but it’s still a valid Aqua Egg slam pick that can soft-silence enemies by stealing PP.
If you get a lucky Whismur, it’s fine to play it with Pokenomicon and PP items — but it’s frail until evolution, so don’t force it.

Normal doesn’t benefit much from hyperrolling — save your money and focus on leveling.


III. Mid Game

Most Normal uniques are straightforward frontline bodies that do well with tank or bruiser items.
Other than Tauros and Miltank providing a bit of Normal/Field value, they’re mostly utility picks.

Key midgame units include:

  • Audino – A Normal/Sound unique offering powerful utility by overwriting enemy spells.
    Once Sound synergy is active, Audino’s fake casts make it extremely potent.
    It can reach Normal 7 / Sound 6 without needing Dragon shenanigans.
  • Drampa – A solid secondary Pokenomicon holder or slow-scaling AP threat; also effective with on-hit items due to 3 range.
  • Cyclizar – Works well with excess PP items for a stalling playstyle.
    Pairs nicely with Sound Dragons for the Normal 7 / Sound 6 variant, but beware of Amulet Coin or Monster-heavy lobbies.
  • Smeargle – Great sink for PP items; duplicating casts from Haunter or Chansey can be game-winning.
  • Spinda – One of the strongest units in the trait. The board-wide Confusion buys massive time for your comp, and once you get Chansey, you can self-cleanse to negate the downside.
    A Turn 10 Spinda is a direct pivot signal into Normal.

Your goal in midgame is to reach Normal 7.
Use Loudred instead of Whismur; if you don’t naturally hit evolution, slow roll above 50 gold.
Normal’s vertical path doesn’t have many side-trait fits outside of Sound or Fairy.
Occasionally, Field or Ground units might slot in for midgame, but they usually fall off later.

Recommended setup:

Jigglypuff + Loudred + Uniques + your best 4 Normal units.

Keep Ditto to upgrade your first Ultra early.


IV. Late Game

Gradually replace weaker units with high-impact options.
Aim for Level 8 to improve shop odds — ideally reaching Level 9 for the full board.

Typical compositions:

7 Normal + 2 Flex Units or 9 Normal Core

Key late-game upgrades:

  • Chansey – The main carry; can shield the entire team when built with AP + PP items.
  • Beautifly – The new top-end of Normal comps, best paired with Sewaddle.
  • Haunter – AoE Fatigue can single-handedly win matchups.
  • Drizzile / Reuniclus – Offers additional AP burst.
  • Conkeldurr – Adds extra frontline and Fighting/Human overlap.
  • Slakoth – Becomes viable if you already have Sound 2 or Chansey active.
  • Snorlax – Excellent tank, providing Human + Monster synergy; pairs naturally with Regigigas.
  • Porygon-Z – Strong AD backliner, especially with an Arti 2 item.
  • Helioptile + Clefairy – Enables Light 3 for PP regen on key casts like Loudred, Chansey, or Haunter.
  • Bewear – Great partner for the Fighting package.

Legendary Picks:

  • Regigigas – A strong frontline bruiser and Human synergy enabler.
  • Meloetta – The star Legendary.
    • Aria Forme brings backline DPS, CC, and extra shielding.
    • Pirouette Forme acts as a Sound tank, supporting a small Fighting core.

V. Hatch Considerations

  • Staraptor – A free three-stage frontline that can soak damage or stall time for your carries.
  • Hatch results with Light or Sound traits can transition naturally into the Normal comp.
  • Prioritize hatches with multi-hit or shielding abilities — they benefit the most from the Normal shield mechanic.

VI. Trait Overlaps to Consider

TraitNotes
SoundNaturally overlaps since Loudred is core; usually you’ll have 2–4 Sound units.
HumanSmeargle, Snorlax, Conkeldurr, and Regigigas are all strong options; scout TM/HM early to pivot into Human 6 if needed.
FairyJigglypuff, Togepi, and Chansey appear often; Clefairy and Tandemaus may also fit. Strong overlap with both Sound and Human.
FieldMay appear midgame depending on Uniques and Add Picks, but often replaced later.
DragonSpecific to Cyclizar — adds flexibility.
FightingLopunny, Kangaskhan, Bewear, and Meloetta (Pirouette) support this overlap.

VII. Final Board Examples

CompositionDescriptionExample
Generic 9 NormalStandard setup featuring Chansey, Loudred, and Jigglypuff as core.Pokemon Auto Chess Normal Synergy Board - 9 Normal
7 Normal + Flex UnitsAdds side synergies like Sound, Field, or Fairy depending on add picks.Pokemon Auto Chess Normal Synergy Board - 7 Normal + Flex Units
Normal 7 Sound 6Sound-heavy variation centered on Audino and Drampa for AP burst.Pokemon Auto Chess Normal Synergy Board - Normal 7 Sound 6
Normal Fairy HumansTriple-synergy composition focusing on shields and sustain.Pokemon Auto Chess Normal Synergy Board - Normal Fairy Humans
Normal FightingIncorporates Fighting units for extra frontline durability and counter damage.Pokemon Auto Chess Normal Synergy Board - Normal Fairy Humans

VIII. Meme Comp Potential

Fun BuildDescription
“Hope your Dodrio survives the shields”Focuses on Dodrio as a main carry, abusing Pokenomicon + full team shields.
“Double Ground Arceus Wall”Two Arceus (Field variant) stacking shields to make your frontline nearly immortal.

IX. Conclusion

The Normal synergy offers consistency, flexibility, and simplicity — a perfect starting point for new players.
By mastering Loudred’s itemization, leveraging Chansey’s shielding potential, and adapting Sound or Ground overlaps, you’ll have a stable comp that transitions smoothly across all stages of the game.


Further Reading

If you haven’t checked out the previous guide yet, start here:
Pokemon Auto Chess Synergy System Guide (Part 2): Common Signals and Team-Building Tips